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Prof Frederic Fol Leymarie

Frederic works on creativity and AI systems, including robots which can perform artistic skills similar to humans.

Staff details

Prof Frederic Fol Leymarie

Position

Professor

School

Computing

Email

Contact

Website

Frederic works on creativity and AI systems, including robots which can perform with artistic skills similar to expert humans.

He also conducts work with specialists in the biosciences, helping to develop interactive computer environments (occasionally in the form of serious games) to facilitate the study of complex biomolecular problems (folding, docking).

Frederic has a long term interest in shape understanding where he combines knowledge from perception, vision science, AI, the visual arts. Frederic joined ӣƵ in 2004, when he launched an MSc in Arts Computing.

Outside academia, Frederic leads the consulting activity in partnership with Prof. William Latham.

Academic qualifications

Ph.D. (Brown University, 2003).

Teaching

Frederic is programme leader with William Latham of the MSc Computer Games & Entertainment. In the past few years, his focus has been on teaching maths and graphics to our MSc Computer Games & Entertainment students.

The programme lasts two terms (Autumn+Winter/Spring). The evaluation is essentially based on individual and team projects. Typical topics covered include linear algebra, complex numbers and quaternions, interpolation in curves and surfaces, meshes and light rendering.

Each year brings some new topics. In the past two years Frederic has developed lectures on the use of machine learning in computer games. I also teach (together with Andy Thomason) the 'Physics and Animation in Games' module (1 term). He also mentors Year 2 BSc Computer Science team projects and occasionally final year individual projects.

Publications and research outputs

Edited Book

  • Leymarie, Frederic Fol; Bessette, Juliette and Smith, G.W., eds. 2020. The Machine as Art/ The Machine as Artist. Basel, Switzerland: MDPI. ISBN 9783039360642

Book Section

  • Berio, Daniel; Leymarie, Frederic Fol and Plamondon, Rejean. 2020. Kinematics Reconstruction of Static Calligraphic Traces from Curvilinear Shape Features. In: Rejean Plamondon; Angelo Marcelli and Miguel Ángel Ferrer, eds. The Lognormality Principle and its Applications in e-Security, e-Learning and e-Health. 88 World Scientific, pp. 237-268. ISBN 9789811226823
  • Berio, Daniel; Leymarie, Frederic Fol and Calinon, Sylvain. 2019. Interactive Generation of Calligraphic Trajectories from Gaussian Mixtures. In: Nizar Bouguila and Wentao Fan, eds. Mixture Models and Applications. Cham, Switzerland: Springer Nature Switzerland AG, pp. 23-38. ISBN 9783030238759
  • Aparajeya, Prashant; Leymarie, Frederic Fol and al-Rifaie, Mohammad Majid. 2019. Swarm-Based Identification of Animation Key Points from 2D-medialness Maps. In: Anikó Ekárt; Antonios Liapis and María Luz Castro Pena, eds. Computational Intelligence in Music, Sound, Art and Design. 11453 Cham, Switzerland: Springer, pp. 69-83. ISBN 9783030166663

Article

  • Berio, Daniel; Stroh, Michael; Calinon, Sylvain; Leymarie, Frederic Fol; Deussen, Oliver and Shamir, Ariel. 2025. Neural Image Abstraction Using Long Smoothing B-Splines. ACM Transactions on Graphics, 44(6), 225. ISSN 0730-0301
  • Stroh, Michael; Paetzold, Patrick; Berio, Daniel; Kehlbeck, Rebecca; Leymarie, Frederic Fol; Deussen, Oliver and Faraj, Noura. 2025. Using Saliency for Semantic Image Abstractions in Robotic Painting. Computer Graphics Forum, 44(7), e70259. ISSN 0167-7055
  • Montazerian, Mohammad and Leymarie, Frederic Fol. 2023. Simple Hybrid Camera-Based System Using Two Views for Three-Dimensional Body Measurements. Symmetry, 16(1), 49. ISSN 2073-8994

Conference or Workshop Item

  • Stroh, Michael; Paetzold, Patrick; Berio, Daniel; Leymarie, Frederic Fol; Kehlbeck, Rebecca and Deussen, Oliver. 2025. 'Robotic Painting using Semantic Image Abstraction'. In: ACM/EG Expressive Symposium - WICED: Eurographics Workshop on Intelligent Cinematography and Editing - Artworks, Posters, Demos. London, United Kingdom 11 - 12 May 2025.
  • Berio, Daniel; Clivaz, Guillaume; Stroh, Michael; Deussen, Oliver; Plamondon, Rejean; Calinon, Sylvain and Leymarie, Frederic Fol. 2025. 'Image-Driven Robot Drawing with Rapid Lognormal Movements'. In: 34th IEEE International Conference on Robot and Human Interactive Communication. Eindhoven, Netherlands 25-29 August 2025.
  • Jamalian, Nima; Gillies, Marco; Leymarie, Frederic Fol and Pan, Xueni. 2022. 'The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game'. In: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Singapore, Singapore 17-21 October 2022.

Digital

  • Latham, William and Leymarie, Frederic Fol. 2007. The History of the Species in Sketch.

Project

  • Latham, William; Todd, Stephen; Putnam, Lance; Todd, Peter and Leymarie, Frederic Fol. 2016 - 2020 Mutator VR.

Report

  • Leymarie, Frederic Fol. 1990. Tracking and Describing Deformable Objects Using Active Contour Models. Technical Report. Montreal, Quebec, Canada
  • Leymarie, Frederic Fol and Levine, Michael. 1989. Snakes and Skeletons. Technical Report. Technical Report TR-CIM-89-1, Montreal, Quebec, Canada.
  • Leymarie, Frederic Fol and Levine, Michael. 1988. Curvature morphology. Technical Report. Technical Report TR-CIM-88-26, Montreal, Quebec, Canada.

Show/Exhibition

  • Latham, William; Tanaka, Atau and Leymarie, Frederic Fol. 2014. Creative Machine. In: "Creative Machine", St James Hatcham Church Gallery, ӣƵ, 7 - 14 November 2014.

Thesis

  • Leymarie, Frederic Fol. 2003. Three-Dimensional Shape Representation via Shock Flows. Doctoral thesis, Brown University, U.S.A.

Other

  • Brarista Ltd 2024. Method and apparatus for determining morphology of a human breast and/or providing a manufactured garment. US020240362877A1.

Research Interests

Areas of supervision:

  • Computer vision and computer graphics
  • AI, Machine Learning and Creativity
  • Artistically skillful robots
  • Interactive platforms for the biosciences, including collaborative VR systems and serious games: , , 
  • Intersection of the visual arts and live performances with computing, perception and robots.