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Prof William Latham

William is a designer of computer games and computer artist with expertise in evolutionary art.

Staff details

Prof William Latham

Position

Professor

School

Computing

Email

Contact William Latham

Website

Areas of supervision

A designer of computer games, a computer artist and entrepreneur. Expertise in evolutionary art, graphics, generative art, genetics, and the entertainment and video games industries.

Publications and research outputs

Edited Book

  • Latham, William and Todd, Stephen, eds. 1992. Evolutionary Art and Computers. Academic Press Inc. ISBN 978-0124371859

Book Section

  • Antunes, Rui Filipe; Leymarie, Frederic Fol and Latham, William. 2016. Computational Ecosystems in Evolutionary Art, and Their Potential for the Future of Virtual Worlds. In: UNSPECIFIED, ed. Handbook on 3D3C Platforms. Springer, pp. 441-473. ISBN 978-3-319-22040-6
  • Leymarie, Frederic Fol; Todd, Stephen; Todd, P; Latham, William; Jefferys, Benjamin and Kelley, Lawrence. 2011. FoldSynth: A Physics-based Interactive Visualisation Platform for Proteins and other Molecular Strands. In: UNSPECIFIED, ed. Proceedings of BioVis 2011. Providence, RI, USA:

Article

  • Upton, Emily; Doogan, Catherine; Fleming, Victoria; Leyton, Pedro Quijada; Barbera, David; Zeidman, Peter; Hope, Tom; Latham, William; Coley-Fisher, Henry; Price, Cathy; Crinion, Jennifer and Leff, Alex. 2024. Efficacy of a gamified digital therapy for speech production in people with chronic aphasia (iTalkBetter): behavioural and imaging outcomes of a phase II item-randomised clinical trial. eClinicalMedicine, 70, 102483. ISSN 2589-5370
  • Lai, Gorm; Leymarie, Frederic Fol and Latham, William. 2022. On Mixed-Initiative Content Creation for Video Games. IEEE Transactions on Games, 14(4), pp. 543-557. ISSN 2475-1502
  • Salimbeni, Guido; Leymarie, Frederic Fol and Latham, William. 2022. A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions. Leonardo, 55(1), pp. 57-61. ISSN 0024-094X

Conference or Workshop Item

  • Zhang, Tianyuan; Lin, Wei; Zhang, Dingye; Pan, Xueni; Latham, William; Grayson, Katie; Watson, Zillah and Gillies, Marco. 2025. 'Sensing Nature'. In: ACM Designing Interactive Systems Conference 2025. Madeira, Portugal 5 - 9 July 2025.
  • Lai, Gorm; Kultima, Annakaisa; Khosmood, Foaad; Pirker, Johanna; Fowler, Allan; Vecchi, Ilaria; Latham, William and Leymarie, Frederic Fol. 2021. 'Two Decades of Game Jams'. In: ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events. Montreal, Canada 2 August 2021.
  • Gerard, Pierre-François; Leymarie, Frederic Fol and Latham, William. 2021. 'The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR'. In: 7th International Conference of the Immersive Learning Research Network (iLRN). Eureka, California, United States 17 May-10 June 2021.

Digital

  • Latham, William and Leymarie, Frederic Fol. 2007. The History of the Species in Sketch.

Film/Video

  • Latham, William. 1994. Organic Television.
  • Latham, William. 1993. Biogenesis.
  • Latham, William and Todd, Stephen. 1989. Sequence from The Evolution of Form.

Project

  • Latham, William; Todd, Stephen; Putnam, Lance; Todd, Peter and Leymarie, Frederic Fol. 2016 - 2020 Mutator VR.

Show/Exhibition

  • Latham, William; Todd, Stephen; Todd, Peter and Putnam, Lance. 2020. Mutator VR at Centre Pompidou, Paris. In: "Neurones, les intelligences simulées", Centre Pompidou, Paris, France, 26 February - 20 April 2020.
  • Latham, William. 2019. Mutator Video Art at the Modern Art Museum Shanghai. Green Bank Art Festival 2019. In: "Green Bank Art Festival 2019", Modern Art Museum Shanghai, China, 1 - 30 December 2019.
  • Latham, William and Putnam, Lance. 2019. Formscape VR at ID Art:Tech, Saint Petersburg. In: "CYFEST-12: ID: International Festival of Media Art", Saint Petersburg, Russian Federation, 13 – 24 November 2019.

Software

  • Latham, William. 2003. TideJackers. (Playstation 2, Xbox).
  • Latham, William. 2003. The THING2 (Playstation 2,Xbox).
  • Latham, William. 2003. 3 Prototype Game Designs BSKYB Interactive.

Other

  • Latham, William. 2002. The Thing. Vivendi Universal and Konami..

Research Interests

MSc Computer Games and Entertainment